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Opinion: Indie Game Design Do-s and Don’t-s: A Manifesto

aedd4 edmundm Opinion: Indie Game Design Do s and Don’t s: A Manifesto[Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I’m asked in interviews is, “Do you have any advice for independent game developers who are new to the scene, or tips for developers …

 Opinion: Indie Game Design Do s and Don’t s: A Manifesto  Opinion: Indie Game Design Do s and Don’t s: A Manifesto  Opinion: Indie Game Design Do s and Don’t s: A Manifesto

 Opinion: Indie Game Design Do s and Don’t s: A Manifesto

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